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Nvidia has used Gamescom 2026 to roll out a raft of gaming technology updates, headlined by the release of DLSS 4.5 Ray Reconstruction across 30 titles and the debut of a new rendering technology called RTX Mega Geometry in the upcoming Gears of War: E-Day.
The GPU maker also expanded the list of publishers backing its RTX Spark platform, upgraded its RTX Remix modding tools, added features to its GeForce NOW cloud gaming service and showed off new gaming monitors from partners including AOC, Asus and LG.
DLSS 4.5 Ray Reconstruction goes live
DLSS 4.5 Ray Reconstruction is now available for all GeForce RTX GPUs via an Nvidia app update, introducing a second-generation transformer model aimed at improving image quality in ray-traced and path-traced games.
The technology replaces traditional hand-tuned denoisers with an AI network trained on Nvidia’s supercomputers. It generates higher-quality pixels in the parts of a ray-traced frame where rays were not sampled, unifying denoising and super resolution into a single model that analyses temporal and spatial engine data to reconstruct higher-fidelity images.
Nvidia says the new model delivers 35 per cent more compute capability and processes 20 per cent more parameters while maintaining similar performance to the previous version. It also features deeper spatial awareness, an expanded training dataset and finer developer controls for temporal accumulation.
At launch, the model supports 30 titles via the Nvidia app, including Alan Wake 2, Call of Duty: Black Ops 7, Crimson Desert, Cyberpunk 2077, DOOM: The Dark Ages, Half-Life 2 RTX, Hogwarts Legacy, Indiana Jones and the Great Circle, Marvel’s Spider-Man 2 and PRAGMATA.
Users can access the update by opting in to Early Access releases within the Nvidia app’s settings, with a full release to follow in September.
RTX Mega Geometry debuts in Gears of War: E-Day
Nvidia has unveiled RTX Mega Geometry, a technology designed to address a long-standing limitation in Unreal Engine 5’s Nanite geometry system when used alongside ray tracing.
Nanite enables automatic level-of-detail scaling, allowing developers to fill game worlds with detailed geometry. However, when ray tracing is active, Nanite elements revert to a single, simplified low-detail mesh for ray-tracing calculations, since building acceleration structures and ray-tracing full Nanite geometry with existing DXR 1.2 and Vulkan APIs is prohibitively expensive. This causes visual discontinuities, particularly in shadows and reflections.
RTX Mega Geometry, the product of six years of research and development, enables full-detail Nanite geometry to be represented in ray tracing for the first time. The technology will debut in Gears of War: E-Day when it ships on October 6, and will later be adopted by Microsoft’s DirectX Raytracing 2.0 standard (DXR 2.0), which would make ray-traced Nanite available across all Unreal Engine 5 titles.
Gears of War: E-Day will also ship with DLSS 4.5, ray tracing and Nvidia Reflex. The game uses Unreal Engine 5.8’s Lumen and MegaLights ray-tracing technologies, accelerated by the ray-tracing cores in GeForce RTX GPUs.
CONTROL Resonant launches with path tracing
Remedy Entertainment’s CONTROL Resonant is set to launch on September 24 with DLSS 4.5 and path-traced effects that build on the ray-traced technology from the original CONTROL.
The sequel has players take control of Dylan Faden, brother of FBC Director Jesse Faden, as he investigates paranatural threats that have spread beyond the Oldest House into a ravaged Manhattan.
On the technology side, the game will ship with DLSS 4.5 Ray Reconstruction and Dynamic Multi Frame Generation. Nvidia is also bundling a Steam copy of CONTROL Resonant with qualifying GeForce RTX 5090, 5080, 5070 Ti and 5070 desktop graphics cards and laptops at participating retailers.
CONTROL Resonant will also be available to stream with path tracing and DLSS 4.5 on GeForce NOW for Ultimate members.
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Path tracing coming to 007 First Light
IO Interactive’s 007 First Light, which already includes DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation, will receive a path-tracing update on September 15.
The update adds path-traced lighting, shadows and reflections alongside DLSS 4.5 Ray Reconstruction. The game will also be streamable on GeForce NOW for Ultimate members.
More games add DLSS 4.5 and RTX support
Nvidia made a string of additional game announcements at the show.
AION 2, the next-generation MMORPG from NC, will launch in the West on September 30 with DLSS 4.5 support. A full free-to-play release follows on October 5.
ANANTA, an open-world RPG from Naked Rain Studio, has been upgraded from DLSS 4 to DLSS 4.5 with ray tracing support.
Aniimo, a creature-catching RPG from Pawprint Studios, will launch with DLSS 4.5 and will add Nvidia ACE support in early 2027, enabling players to interact with their creatures using natural language. The integration is powered by a locally-hosted, fine-tuned Nemotron Small Language Model running on the player’s GPU.
Beautiful Light, a PvPvPvE extraction shooter from Deep Worlds, will launch with DLSS 4.5 and ray tracing.
Black State has been upgraded from DLSS 4 to DLSS 4.5 with ray-traced visuals.
CINDER CITY, a tactical shooter from Bigfire Games set in post-apocalyptic Seoul, has been upgraded to DLSS 4.5 with Reflex and ray tracing.
Fragmentary Order, a tactical Sci-Fi FPS from Rant Gaming, will launch with DLSS 4.5 Ray Reconstruction and Lumen and MegaLights ray-traced lighting.
Silver Palace, a Victorian-era ARPG from Elementa and Silver Studio, will launch with DLSS 4.5 and ray-traced reflections.
Tides of Annihilation, an action-adventure title from Eclipse Glow Games set in a twisted version of modern London, will launch with DLSS 4.5, ray tracing and path tracing. A playable demo was available at Gamescom.
RTX Spark gains publisher support
Nvidia’s RTX Spark platform, due to launch this fall, has picked up support from Electronic Arts, Embark Studios and Ubisoft. Their titles – including EA SPORTS F1 25, Apex Legends, Anno 117: Pax Romana, ARC Raiders and THE FINALS – join those from KRAFTON, NetEase, Riot Games and XBox, which announced RTX Spark support at Computex in May.
RTX Spark is a platform that combines Windows devices with Nvidia RTX technologies, including DLSS and Reflex, and is designed to bring personal AI agents, content creation and gaming together in a single architecture.
Ubisoft Executive Producer of Anno 117: Pax Romana, Stéphane Jankowski, commented: “Our teams build the game to be seen wide: full districts, long sightlines, thousands of details at once. Seeing RTX Spark hold that level of fidelity from a single chip is genuinely impressive.”
Nvidia has also been working with EA to bring native EA Javelin Anticheat support to RTX Spark, covering EA’s multiplayer titles such as EA SPORTS F1 25.
RTX Remix upgraded with DLSS 4.5
Nvidia’s RTX Remix modding platform has been upgraded with DLSS 4.5 Ray Reconstruction and Multi Frame Generation, allowing modders to apply the updated AI rendering to their classic game remasters.
The upgrade is accompanied by a major update to the community-made Painkiller RTX mod from Merry Pencil Studios. The update fully remasters the first 15 levels with new textures and materials, multi-bounce indirect lighting via neural radiance cache, path-traced volumetrics and advanced particle effects. RTX IO compression cuts the install size from 57GB to 45GB.
Nvidia also revealed The Elder Scrolls III: Morrowind RTX, a mod in development by community modder “Gokuwashere” that brings DLSS-accelerated path tracing to Bethesda’s 2002 RPG via RTX Remix. The mod covers the Seyda Neen starting village and Balmora district with replacement assets, new foliage and terrain, volumetric clouds and improved water reflections.
GeForce NOW adds DLSS 4.5 controls and device support
Nvidia’s cloud gaming service, GeForce NOW, is gaining several new features.
New DLSS 4.5 controls will give members more options over how supported games look and perform, covering DLSS Super Resolution, Dynamic Frame Generation and Ray Reconstruction.
Steam Machine and Steam Controller support is coming later this year for Steam Deck and Steam Machines, and later for Windows and macOS.
GOG single sign-on is now live, letting users link their GOG account and sync supported games. Firefox is now officially supported as a browser-based access point.
GeForce NOW will also expand to more Fire TV Sticks later this year, including the Fire TV Stick 4K Select, and Fire TV users will be able to purchase memberships directly through Amazon.
On the content side, CONTROL Resonant, Gears of War: E-Day, Onimusha: Way of the Sword, The Blood of Dawnwalker and STAR WARS Zero Company will all be available to stream from day one.
AOC unveils 5K G-SYNC Pulsar monitor
AGON by AOC has debuted the AGP327KG, a 31.5-inch, 5,120×2,880, 144Hz gaming monitor that is the first to pair G-SYNC Pulsar motion clarity technology with a 5K panel.
G-SYNC Pulsar uses variable frequency backlight pulsing to multiply the effective motion clarity of a display, giving perceived clarity comparable to a display with a higher refresh rate. The AGP327KG also features G-SYNC Ambient Adaptive Technology, which uses a built-in light sensor to adjust colour temperature and brightness to match room lighting.
Controls for G-SYNC Pulsar are coming to the Nvidia app for the first time via an Early Access beta, with a full release in September.
New monitors from Asus and LG
Asus unveiled three new ROG OLED displays at the show. The ROG Swift OLED PG259QWS Ace features a Tandem WOLED panel running at 700Hz at 1,920×1,080. The ROG Strix OLED XG259QDPG Ace is a 24.5-inch QD-OLED running at up to 540Hz, while the XG259QDNS Ace offers 360Hz on a QD-OLED panel of the same size.
LG showed the 25G590B-B, a 24.5-inch IPS panel running at a native 1,000Hz at 1,920×1,080. Overclockable to 1,100Hz via DisplayPort 2.1, the monitor is priced at US$999 and ships in early September in the United States. LG has described it as the first native 1,000Hz 1,080p display.
Last Updated on September 9, 2026 by Nick Ross



